import pygame from settings import * class Player: def __init__(self): self.image = pygame.image.load('assets/images/player.png') self.rect = self.image.get_rect() self.rect.center = (WIDTH // 2, HEIGHT - 50) self.speed = PLAYER_SPEED def move_left(self): if self.rect.left > 0: self.rect.x -= self.speed def move_right(self): if self.rect.right < WIDTH: self.rect.x += self.speed def update(self): pass def draw(self, screen): screen.blit(self.image, self.rect) def detect_collision(self, enemy): return self.rect.colliderect(enemy.rect)